From Bulbapedia, the community-driven Pokémon encyclopedia.
Bone Rush (Japanese: ボーンラッシュ Bone Rush) is a damage-dealing Ground-type multi-strike move introduced in Generation II. Prior to Generation IV, it was one of the signature moves of Cubone and Marowak.
Effect
Generation II
Bone Rush inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Each strike made has an equal chance to be a critical hit.
Bide and Counter will only acknowledge the last strike of this move.
If the user is holding a King's Rock, the final strike has a chance to cause the opponent to flinch.
Generations III and IV
If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.
Bone Rush can be used as the first move of a Pokémon Contest combination, causing Bone Club and Bonemerang to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 4 bonus appeal points if Bone Club, Bonemerang, or Focus Energy was used in the previous turn.
Generation V onward
The accuracy of Bone Rush is increased from 80% to 90%. There is now a 35% chance that it will hit 2 times, a 35% chance it will hit 3 times, a 15% chance it will hit 4 times, and a 15% chance it will hit 5 times. The average total base power (including the 10% base miss chance) is now 69.8.
If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1.
If the target has Weak Armor or Stamina, each strike will activate it.
Description
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Learnset
By leveling up
In other games
Pokémon Mystery Dungeon series
Bone Rush inflicts damage, hitting the target 2-5 times per use. Each hit has a separate accuracy check, though the move will continue even when a hit fails. Prior to Gates to Infinity, if a targeted Pokémon faints in middle of the attack, the remaining projectiles will be able to hit a new target. The move's critical-hit rate is reduced (2% in the Rescue Team, Explorers and Adventure Squad series).
Pokémon Rumble Rush
| ★★★★ | |
|---|---|
| Attack power | 28.92975 (Hits 1-2), 38.573 (Hit 3) |
| Charge time | 0.5 seconds (Hits 1-2), 0.56 seconds |
| Range type | Arc (melee) |
| Number of hits | 1 |
| Number of projectiles | 1 |
| Critical hit rate | 1.5% |
| Additional effect | None |
Pokémon UNITE
In Pokémon UNITE, Bone Rush is one of Lucario's possible second moves. It is obtained by reaching level 7 and choosing to upgrade Meteor Mash into it instead of Close Combat.
Bone Rush has the user perform a combo attack with a bone, dealing damage to opposing Pokémon and shoving them, as well as applying an Extreme Speed mark. The final attack of the comoo sends the bone flying. If Bone Rush is used again, Lucario rushes to the bone's location, dealing damage to nearby opposing Pokémon.
By reaching level 13, Bone Rush is upgraded into Bone Rush+, and the cooldown for Extreme Speed or Power-Up Punch will be reset after using the move again.
Description
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In the anime
In the manga
Phantom Thief Pokémon 7
Pokémon Adventures
In other generations
Core series games
Side series games
Spin-off series games
Trivia
In other languages
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