From Bulbapedia, the community-driven Pokémon encyclopedia.

Conversion 2 (Japanese: テクスチャー2 Texture 2), formatted as Conversion2 prior to Pokémon Stadium 2, is a non-damaging Normal-type move introduced in Generation II. It is one of the signature moves of Porygon's evolutionary line.

Effect

151Mew.pngThis move effect may be in need of research.
Reason: How does it interact with Struggle prior to Generation IV and Weather Ball in shadowy aura?
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Generations II to III

Conversion 2 will randomly change the user's type to any type that either resists or is immune to the type of the last damaging move it was hit by.

For example, if the last move the user was hit by was an Electric-type move, the user will become Ground-type, Electric-type, Grass-type, or Dragon-type.

If the last move the target used was a move that calls another move (such as Metronome), the type of the called move will be considered. If the last move the target used is a move that changes type (such as Hidden Power), the type it was changed to will be considered.

Conversion 2 targets the user.

Generation IV

Conversion 2 will no longer change the user to any of its current types. It will fail if the user already has all types that resist the type of the last damaging move.

If the last move that hit the user was affected by Normalize, it will be considered as Normal-type. Struggle is considered a Normal-type move, even though it deals typeless damage.

Generations V to VII

Conversion 2 now targets an adjacent Pokémon and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. It will randomly change the user's current type to a type that either resists or is immune to the type of the move last used by the target, including status moves. Conversion 2 will not change the user to any of its current types. In an Inverse Battle, Conversion 2 considers resistances based on inverse type matchups.

For example, if the last move the target used was an Electric-type move, the user may become Ground-type, Electric-type, Grass-type, or Dragon-type.

If the last move the target used was a move that calls another move (such as Metronome), the type of the called move will be considered. If the last move the target used is a move that changes type (such as Hidden Power), the type it was changed to will be considered. If the last move the target used had its type changed, such as with Electrify or Normalize, the type it changes to will be considered. Conversion 2 will fail if the last move the target used was Struggle, typeless Revelation Dance, or if there is no type that resists that move (i.e., a Normal-type move in an Inverse Battle).

Conversion 2 is not affected by Substitute, Protect, Detect, or Spiky Shield, but it is blocked by Crafty Shield.

If powered up by a Normalium Z into Z-Conversion 2, the user regains all of its HP.

Generation VIII

In Versions 1.0 to 1.1.1 of Pokémon Sword and Shield, Conversion 2 could not be selected in a battle. Starting with Version 1.2.0, it can be selected and functions as it did in previous generations.

Generation IX

Conversion 2 will fail if the last move the target used was Stellar-type.

Description

GamesDescription
Stad2A move that changes the user's type into one that is resistant to the opponent's last move.
GSCThe user's type is made resistant.
RSEColoXDMakes the user resistant to the last attack's type.
FRLGThe user changes type to make itself resistant to the last attack it took.
DPPtHGSSPBRThe user changes its type to make itself resistant to the type of the attack it last took.
BWB2W2
XYORAS
SMUSUMPE
The user changes its type to make itself resistant to the type of the attack the opponent used last.
SwShBDSPLAThe user changes its type to make itself resistant to the type of the attack the target used last.
SVThe user changes its type to make itself resistant to the type of the move the target used last.

Learnset

By leveling up

In other games

Pokémon Mystery Dungeon series

In the Rescue Team, Explorers and Adventure Squad series, Conversion 2 causes the user to gain the Conversion 2 status for 11 turns. If the user is hit by a move, it will turn into a type that has the best matchup against it (even if it is a non-damaging move). The effect will trigger in the middle of moves that hit multiple times. It accounts for the actual type of Hidden Power, Natural Gift and Weather Ball (except in the Rescue Team series where Weather Ball is treated as a Normal-type move).

In Super Mystery Dungeon, Conversion 2 no longer results in a separate status condition, but will change the user's type to a random type that is advantageous to the target's last move.

Description

GamesDescription
MDRBThe user gains the Conversion 2 status. It changes the user's type to one that is strong against the move type it took last.
MDTDSGives the Pokémon that uses this move a Conversion 2 status. A Pokémon with the Conversion 2 status, when hit by a move, changes its type to one that resists the move.
BSLじぶんを テクスチャー2じょうたいにかえる テクスチャー2じょうたいちゅうは うけたわざの ききにくいタイプに じぶんのタイプが かわる
MDGtIIconKanji2MD.pngUNUSED
SMDIt changes your type to the type that is advantageous to a target's last move. The type returns to normal when you go to the next floor or faint.
MDRTDXIt changes your type to the type that is advantageous to a target's last move. You return to your original type when you go to the next floor or faint.

In the manga

Phantom Thief Pokémon 7

Pokémon Adventures

In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • This move originated as a TCG attack.
  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks).

In other languages

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