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| の | This article is missing information on this character's English voice actor. You can help by adding this information. |
| Kiawe カキ Kaki | |
Kiawe's model | |
| No. | 130 |
|---|---|
| English voice actor | Unknown |
| Japanese voice actor | Tomohiro Ōmachi[1] |
| Description | Kiawe is a captain of Akala Island and an aspiring dancer who hopes to go pro one day. With Marowak, he studies the traditional dances passed down in the Alola region. |
Kiawe (Japanese: カキ Kaki) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Alolan Marowak. The sync pair can be obtained through a sync pair scout, starting on June 13, 2021. This pair can be raised to
6★ EX since its release.
Kiawe also forms a sync pair with his Arcanine. This pair was first made available through a Variety sync pair scout beginning on July 21, 2023. This pair can also be raised to
6★ EX since it first released, though this pair lacks an EX style.
In the games
| This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Marowak (Alola Form)
Availability
Kiawe is available in the permanent sync pair scout pool. His offering rate was increased in the following sync pair scouts:
- (Debut) Kiawe Spotlight Scout (June 13 to July 1, 2021)
- Super Spotlight Scout (June 10 to 24, 2022)
Moves
| Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Flame Charge | Fire | Physical | 2 | 30 | 36 | 100% | An opponent | Raises the user's Speed by one stat rank. |
| Potion | None | Status | 0 (2 uses) | — | — | — | An ally | Restores an ally's HP by approximately 40% of its maximum HP. |
| Shadow Bone | Ghost | Physical | 2 | 49 | 58 | 100% | An opponent | Has a chance (20%) of lowering the target's Defense by one stat rank. |
| Dancing Fever! | None | Status | 0 (2 uses) | — | — | — | All allies | Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by one stat rank. |
| Sync moves | ||||||||
| Fire Dance Inferno Overdrive | Fire | Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
Skills
Sync grid
Kiawe and Marowak's sync grid is an expanded grid, made available since the sync pair was first released.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +10 | Attack +10 | 4 | 48 | 2 |
| Attack +20 | Attack +20 | 7 | 84 | 3 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 2 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 2 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 2 |
| Speed +5 | Speed +5 | 2 | 24 | 2 |
| Flame Charge: Power +3 | Flame Charge: Power ↑ +3 | 2 | 24 | 1 |
| Flame Charge: Power +3 | Flame Charge: Power ↑ +3 | 2 | 24 | 1 |
| Flame Charge: Power +3 | Flame Charge: Power ↑ +3 | 2 | 24 | 1 |
| Flame Charge: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 10 | 120 | 2 |
| Shadow Bone: Power +4 | Shadow Bone: Power ↑ +4 | 2 | 24 | 1 |
| Shadow Bone: Power +4 | Shadow Bone: Power ↑ +4 | 2 | 24 | 1 |
| Shadow Bone: Power +4 | Shadow Bone: Power ↑ +4 | 2 | 24 | 1 |
| Shadow Bone: Power +4 | Shadow Bone: Power ↑ +4 | 2 | 24 | 1 |
| Shadow Bone: Power +4 | Shadow Bone: Power ↑ +4 | 2 | 24 | 2 |
| Shadow Bone: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 10 | 120 | 2 |
| Potion: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
| Potion: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Dancing Fever!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
| Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
| Critical Strike 3 | Powers up the user's attacks when they become critical hits. | 7 | 84 | 2 |
| Wise Entry 2 | Raises the user's Sp. Def by two stat ranks when it enters a battle. | 7 | 84 | 3 |
| Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 7 | 84 | 3 |
| Focus Group 2 | Has a chance (30%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 10 | 120 | 3 |
| Critical Healing 1 | Has a chance (20%) of restoring the user's HP when its move is a critical hit. | 10 | 120 | 3 |
| Unfortuitous 4 | Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy or evasiveness. | 10 | 120 | 3 |
| Insult to Injury | The more the target's Defense is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
| Fire Dance Inferno Overdrive: Power +25 | Fire Dance Inferno Overdrive: Power ↑ +25 | 5 | 60 | 3 |
| Fire Dance Inferno Overdrive: Power +25 | Fire Dance Inferno Overdrive: Power ↑ +25 | 5 | 60 | 3 |
Arcanine
Availability
Kiawe and Arcanine are exclusive to variety scouts. They were available in the following sync pair scout banners:
- (Debut) Kiawe Variety Scout (July 21 to August 4, 2023)
- Red Mix Scout (November 1, 2023 to May 1, 2024)
- 5★-Select Variety Scout ×11 (March 5 to 19, 2024)
Moves
| Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Ember | Fire | Special | 1 | 17 | 20 | 100% | An opponent | Has a chance (10%) of leaving the target burned. |
| Will-O-Wisp | Fire | Status | 2 | — | — | 90% | An opponent | Leaves the target burned. |
| Fire Spin | Fire | Special | 2 | 38 | 45 | 85% | An opponent | Leaves the target trapped. |
| Come On By! | None | Status | 0 (1 use) | — | — | — | Self | Raises the user's Sp. Atk by 4 stat ranks. Raises the user's accuracy and critical-hit rate by 2 stat ranks. |
| Sync moves | ||||||||
| Dance Together Inferno Overdrive | Fire | Special | — | 200 | 240 | — | An opponent | This attack's power increases when the target is burned. (6★ EX effect: Sync move power will be multiplied by 1.5.) |
Skills
Sync grid
The sync grid for Kiawe and Arcanine is an expanded grid, made available since the pair first released.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +10 | Speed +10 | 4 | 48 | 2 |
| Ember: Power +4 | Ember: Power ↑ +4 | 3 | 36 | 1 |
| Ember: Power +4 | Ember: Power ↑ +4 | 3 | 36 | 1 |
| Ember: Power +4 | Ember: Power ↑ +4 | 3 | 36 | 1 |
| Ember: Power +4 | Ember: Power ↑ +4 | 3 | 36 | 1 |
| Ember: Power +4 | Ember: Power ↑ +4 | 3 | 36 | 2 |
| Ember: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Will-O-Wisp: Accuracy +10 | Will-O-Wisp: Accuracy ↑ +10 | 5 | 60 | 2 |
| Will-O-Wisp: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Fire Spin: Power +3 | Fire Spin: Power ↑ +3 | 3 | 36 | 1 |
| Fire Spin: Power +3 | Fire Spin: Power ↑ +3 | 3 | 36 | 1 |
| Fire Spin: Power +3 | Fire Spin: Power ↑ +3 | 3 | 36 | 1 |
| Fire Spin: Power +3 | Fire Spin: Power ↑ +3 | 3 | 36 | 1 |
| Fire Spin: Power +3 | Fire Spin: Power ↑ +3 | 3 | 36 | 2 |
| Fire Spin: Accuracy +10 | Fire Spin: Accuracy ↑ +10 | 5 | 60 | 2 |
| Fire Spin: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Come On By!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Come On By!: Propulsion 9 | Reduces the user's sync move countdown by one when the user's move is successful. | 10 | 120 | 3 |
| Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
| Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 1 |
| Stationary Target 3 | Powers up the user's moves when the target is trapped. | 8 | 96 | 2 |
| Scorcher 2 | Increases the amount of damage an opponent takes from being burned. | 10 | 120 | 2 |
| Pokey Trap 5 | Increases the amount of damage an opponent takes from being trapped. | 10 | 120 | 2 |
| Hit Burned Opp: Attack ↓ 9 | Lowers the target's Attack by 1 stat rank when the user's attack move is successful against a burned opponent. | 9 | 108 | 3 |
| Hit Trapped Opp: Speed ↓ 9 | Lowers the target's Speed by 1 stat rank when the user's attack move is successful against targets that are trapped. | 9 | 108 | 3 |
| Interference Sync 5 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | 9 | 108 | 3 |
| Move Gauge Refresh 9 | Charges the user's move gauge by one when a move is successful. | 10 | 120 | 3 |
| Power Play | The more the target's stats are lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Team Sync Regen | Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. | 10 | 120 | 3 |
| Terrify 2 | Lowers the Attack of all opposing sync pairs by 2 stat ranks when the user enters a battle. | 10 | 120 | 3 |
| Dancing Together Inferno Overdrive: Power +25 | Dancing Together Inferno Overdrive: Power ↑ +25 | 5 | 60 | 3 |
| Dancing Together Inferno Overdrive: Power +25 | Dancing Together Inferno Overdrive: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Kiawe and Marowak can be battled against in:
Kiawe and Arcanine can be battled against in:
Story appearances
Kiawe appears in his normal outfit in the following story areas:
Sync pair stories
Kiawe and Marowak
- A Day with Kiawe
Quotes
Main article: Kiawe/Quotes → Pokémon Masters EXGallery
Trivia
- Kiawe is the only Trainer who uses the same VS model in his normal and EX colors, as all the parts of his outfit that change color are not visible in his VS model.
Origin
Kiawe's design is based on his appearance in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon. Alolan Marowak is Kiawe's signature Pokémon in the core series games, as well as the Totem Pokémon of his island challenge trial in Pokémon Ultra Sun and Ultra Moon. Alolan Marowak's Dex entry comes from Pokémon Ultra Sun.
Arcanine is another Pokémon that Kiawe uses in the core series games. Arcanine's Dex entry comes from Pokémon Ultra Sun.
In other languages
Dancing Fever! | Fire Dance Inferno Overdrive |
Come On By! | Dancing Together Inferno Overdrive |
References
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