MoveTypeCategoryPow.Acc.NotesAbsorbGrassSpecial20100%Restores HP to the user equal to ¼ the damage inflicted.AccelerockRockPhysical40100%Has a priority of +1.AcidPoisonSpecial40100%Has a 10% chance of lowering the target's Defense by one stage.Acid SprayPoisonSpecial40100%Lowers the target's Special Defense by two stages.AcrobaticsFlyingPhysical55100%Power is doubled if the user has no held item.Aerial AceFlyingPhysical60—Never misses.AeroblastFlyingSpecial10095%Has a high critical hit ratio.Air CutterFlyingSpecial6095%Has a high critical hit ratio.Air SlashFlyingSpecial7595%Has a 30% chance of causing the target to flinch.Anchor ShotSteelPhysical80100%Prevents target from fleeing or switching out.Ancient PowerRockSpecial60100%Has a 10% chance of raising all of the user's stats by one stage.Apple AcidGrassSpecial80100%Lower's the target's Special Defense by one stage.Aqua JetWaterPhysical40100%Has a priority of +1.Aqua TailWaterPhysical9090%Arm ThrustFightingPhysical15100%Strikes the target two to five times in a row.AssuranceDarkPhysical60100%Power doubles if user receives damage on the turn it is used.AstonishGhostPhysical30100%Has a 30% chance of causing the target to flinch.Attack OrderBugPhysical90100%Has a high critical hit ratio.Aura SphereFightingSpecial80—Never misses.Aura WheelElectricPhysical110100%Raises the user's Speed stat by one stage. If the user is in Hangry Mode, becomes a Dark type move.Aurora BeamIceSpecial65100%Has a 10% chance of lowering the target's Attack by one stage.AvalancheIcePhysical60100%Power doubles if the user is attacked by the target on the turn it is used.BarrageNormalPhysical1585%Strikes the target two to five times in a row.Beak BlastFlyingPhysical100100%The user charges up at the beginning of the turn, then damages the foe at -3 priority. Contact with the user while charging up results in a burn.Beat UpDarkPhysical100%Each member of the user's party attacks once. Power based on user's Attack.Behemoth BashSteelPhysical100100%Deals twice the damage if the target is Dynamaxed.Behemoth BladeSteelPhysical100100%Deals twice the damage if the target is Dynamaxed.BelchPoisonSpecial12090%Requires the user to eat its held Berry.BideNormalPhysical——Deals damage equal to 2× the damage taken by the user after two turns.BindNormalPhysical1585%Traps the target and causes damage equal to ⅛ of the target's max HP for four to five turns.BiteDarkPhysical60100%Has a 30% chance of causing the target to flinch.Blast BurnFireSpecial15090%The user can't move on the next turn.Blaze KickFirePhysical8590%Has a 10% chance of burning the target.BlizzardIceSpecial11070%Has a 10% chance of freezing the target.Blue FlareFireSpecial13085%Has a 20% chance of burning the target.Body PressFightingPhysical80100%The higher the user's Defense, the more damage it inflicts.Body SlamNormalPhysical85100%Has a 30% chance of paralyzing the target.Bolt StrikeElectricPhysical13085%Has a 30% chance of paralyzing the targetBolt BeakElectricPhysical85100%If the user attacks before the target, the move's power is doubled.Bone ClubGroundPhysical6585%Has a 10% chance of causing the target to flinch.Bone RushGroundPhysical2590%Strikes the target two to five times in a row.BonemerangGroundPhysical5090%Strikes the target twice in a row.BoomburstNormalSpecial140100%BounceFlyingPhysical8585%Has a 30% chance of paralyzing the target.Brave BirdFlyingPhysical120100%User receives ¼ of damage dealt as recoil damage.Branch PokeGrassPhysical40100%Breaking SwipeDragonPhysical60100%Attacks all opposing Pokémon, and lowers the Attack stat of all targets.Brick BreakFightingPhysical75100%Light Screen and Reflect are removed from the target.BrineWaterSpecial65100%Power is doubled if target's health is below 50%.Brutal SwingDarkPhysical60100%BubbleWaterSpecial40100%Has a 10% chance of lowering the target's Speed by one stage.Bubble BeamWaterSpecial65100%Has a 10% chance of lowering the target's Speed by one stage.Bug BiteBugPhysical60100%Eats the target's held Berry.Bug BuzzBugSpecial90100%Has a 10% chance of lowering the target's Special Defense by one stage.BulldozeGroundPhysical60100%Lowers the target's Speed by one stage.Bullet PunchSteelPhysical40100%Has a priority of +1.Bullet SeedGrassPhysical25100%Strikes the target two to five times in a row.Burn UpFireSpecial130100%Thaws a frozen user. When used, the user will no longer be Fire-type.Burning JealousyFireSpecial70100%Burns any opponent that has increased its stats during that turn.Charge BeamElectricSpecial5090%Has a 70% chance of raising the user's Special Attack by one stage.ChatterFlyingSpecial65100%Has a 100% chance of confusing the target.Chip AwayNormalPhysical70100%Ignores the target's changes in Defense and evasion.Circle ThrowFightingPhysical6090%Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon.ClampWaterPhysical3585%Traps the target and causes damage equal to ⅛ of the target's max HP for four to five turns.Clanging ScalesDragonSpecial110100%Reduces the user's Defense by one stageClear SmogPoisonSpecial50—Resets all stat levels of the target to zero.Close CombatFightingPhysical120100%The user's Defense and Special Defense are decreased by one stage.Comet PunchNormalPhysical1885%Strikes the target two to five times in a row.ConfusionPsychicSpecial50100%Has a 10% chance of confusing the target.ConstrictNormalPhysical10100%Has a 10% of lowering the target's Speed by one stage.Core EnforcerDragonSpecial100100%If the target has already used a move or had a Bag item used on it, this move eliminates the effect of the target's ability.CounterFightingPhysical—100%Deals back 2× damage inflicted if the user gets attacked by a Physical attack on the turn used.CovetNormalPhysical60100%Steals the target's held item.CrabhammerWaterPhysical10090%Has a high critical hit ratio.Cross ChopFightingPhysical10080%Has a high critical hit ratio.Cross PoisonPoisonPhysical70100%Has a high critical hit ratio and 10% chance of poisoning the target.CrunchDarkPhysical80100%Has a 20% chance of lowering the target's Defense by one stage.Crush ClawNormalPhysical7595%Has a 50% chance of lowering the target's Defense by one stage.Crush GripNormalPhysical—100%Damage depends on the target's current HP; strongest when target's HP is highest.CutNormalPhysical5095%Dark PulseDarkSpecial80100%Has a 20% chance of causing the target to flinch.Darkest LariatDarkPhysical85100%Ignores the target's changes in Defense and evasion.Dazzling GleamFairySpecial80100%Diamond StormRockPhysical10095%Has a 50% chance of raising the user's Defense by one stage.DigGroundPhysical80100%User burrows underground on the first turn, attacks on the second.Disarming VoiceFairySpecial40—Never misses.DischargeElectricSpecial80100%Has a 30% chance of paralyzing the target.DiveWaterPhysical80100%User dive underwater on the first turn, attacks on the second.Dizzy PunchNormalPhysical70100%Has a 20% chance of confusing the target.Doom DesireSteelPhysical140100%Deals damage two turns after usage.Double HitNormalPhysical3590%Strikes the target twice in a row.Double Iron BashSteelPhysical60100%Strikes the target twice in a row.Double KickFightingPhysical30100%Strikes the target twice in a row.Double-EdgeNormalPhysical120100%User receives ¼ of damage dealt as recoil damage.Double SlapNormalPhysical1585%Strikes the target two to five times in a row.Draco MeteorDragonSpecial13090%Lowers the user's Special Attack by two stages after usage.Dragon AscentFlyingPhysical120100%Lowers the user's Defense and Special Defense by one stage after usage.Dragon BreathDragonSpecial60100%Has a 30% chance of paralyzing the target.Dragon ClawDragonPhysical80100%Dragon DartsDragonPhysical50100%Deals damage twice. If there are two opponents, it hits them both once.Dragon HammerDragonPhysical90100%Dragon PulseDragonSpecial85100%Dragon RageDragonSpecial—100%Always deals 40 HP of damage.Dragon RushDragonPhysical10075%Has a 20% chance of causing the target to flinch; double damage and never misses against Minimized targets.Dragon TailDragonPhysical6090%Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon.Drain PunchFightingPhysical75100%Restores HP to the user equal to ½ the damage inflicted.Draining KissFairySpecial50100%Restores HP to the user equal to ¾ of the damage inflicted.Dream EaterPsychicSpecial100100%Target must be asleep; restores HP to the user equal to ½ the damage inflicted.Drill PeckFlyingPhysical80100%Drill RunGroundPhysical8095%Has a high critical hit ratio.Drum BeatingGrassPhysical80100%Lowers the target's speed stat by one stage.Dual ChopDragonPhysical4090%Strikes the target twice in a row.Dual WingbeatFlyingPhysical4090%Strikes the target twice in a row.Dynamax CannonDragonSpecial100100%Deals twice the damage if the target is Dynamaxed.Dynamic PunchFightingPhysical10050%Also confuses the target.Earth PowerGroundSpecial90100%Has a 10% chance of lowering the target's Special Defense by one stage.EarthquakeGroundPhysical100100%Deals double damage against targets using Dig.Echoed VoiceNormalSpecial40100%Base power increases by 40 each consecutive turn it is used.Egg BombNormalPhysical10075%Electro BallElectricSpecial—100%Inflicts more damage the faster the user is compared to the target.ElectrowebElectricSpecial5595%Lowers the target's Speed by one stage.EmberFireSpecial40100%Has a 10% chance of burning the target.EndeavorNormalPhysical—100%Deals damages so that the target is left with HP equal to the user's.Energy BallGrassSpecial90100%Has a 10% chance of lowering the target's Special Defense by one stage.EruptionFireSpecial150100%Damage is based on the user's current HP; strongest when HP is highest.EternabeamDragonSpecial16090%The user can't move on the next turn.Expanding ForcePsychicSpecial80100%Power is increased and hits all opposing Pokémon if used on Psychic Terrain.ExplosionNormalPhysical250100%User faints.ExtrasensoryPsychicSpecial80100%Has a 10% chance of causing the target to flinch.Extreme SpeedNormalPhysical80100%Has a priority of +2.FacadeNormalPhysical70100%Power doubles if user is burned, paralyzed, or poisoned.Fairy WindFairySpecial40100%Fake OutNormalPhysical40100%Only works on the first turn after the user enters battle; makes the target flinch. Has a priority of +3.False SurrenderDarkPhysical80—This attack never misses.False SwipeNormalPhysical40100%Will always leave the target with at least one HP.FeintNormalPhysical30100%Breaks protection moves.Feint AttackDarkPhysical60—Never misses.Fell StingerBugPhysical30100%Raises the user's Attack two stages if it knocks out another Pokémon with this move.Fiery DanceFireSpecial80100%Has a 50% chance of raising the user's Special Attack.Final GambitFightingSpecial—100%The target takes damage equal to the user's HP; user faints.Fire BlastFireSpecial11085%Has a 10% chance of burning the target.Fire FangFirePhysical6595%Has a 10% chance of burning or causing the target to flinch.Fire LashFirePhysical80100%Lowers the target's Defense by one stage.Fire PledgeFireSpecial80100%Deals double damage when used with Grass Pledge or Water Pledge in double or triple battles.Fire PunchFirePhysical75100%Has a 10% chance of burning the target.Fire SpinFireSpecial3585%Traps the target and causes damage equal to ⅛ of the target's max HP for four to five turns.First ImpressionBugPhysical90100%Only works on the first turn after user enters battle; has a priority of +2.Fishious RendWaterPhysical85100%If the user attacks before the target, the move's power is doubled.FlailNormalPhysical—100%Damage is based on the user's current HP; strongest when HP is lowest.Flame BurstFireSpecial70100%Flame ChargeFirePhysical50100%Raises the user's Speed by one stage.Flame WheelFirePhysical60100%Has a 10% chance of burning the target; thaws frozen users.FlamethrowerFireSpecial90100%Has a 10% chance of burning the target.Flare BlitzFirePhysical120100%Has a 10% chance of burning the target; user receives ⅓ of damage dealt as recoil damage.Flash CannonSteelSpecial80100%Has a 10% chance of lowering the target's Special Defense by one stage.Fleur CannonFairySpecial13090%Lowers the user's Special Attack by two stages after usage.FlingDarkPhysical—100%User inflicts various damage by losing its held item.Flip TurnWaterPhysical60100%User switches out after attacking.FlyFlyingPhysical9095%User flies up on the first turn, attacks on the second.Flying PressFightingPhysical8095%Does Fighting-type and Flying-type damage.Focus BlastFightingSpecial12070%Has a 10% chance of lowering the target's Special Defense by one stage.Focus PunchFightingPhysical150100%Attacks at the end of the round if the user is not hit by an attack.Force PalmFightingPhysical60100%Has a 30% chance of paralyzing the target.Foul PlayDarkPhysical95100%Damage is calculated using the target's Attack.Freeze-DryIceSpecial70100%Has a 10% chance of freezing the target; is super effective on Water types.Freeze ShockIcePhysical14090%User charges on the first, attacks on the second; has a 30% chance of paralyzing the target.Frenzy PlantGrassSpecial15090%The user can't move on the next turn.Frost BreathIceSpecial6090%Always lands a critical hit.FrustrationNormalPhysical—100%Damage depends on user's friendship level.Fury AttackNormalPhysical1585%Strikes the target two to five times in a row.Fury CutterBugPhysical4095%Doubles power with each consecutive hit.Fury SwipesNormalPhysical1880%Strikes the target two to five times in a row.Fusion BoltElectricPhysical100100%Power doubles is the opponent uses Fusion Flare immediately before this move is executed.Fusion FlareFireSpecial100100%Power doubles is the opponent uses Fusion Bolt immediately before this move is executed.Future SightPsychicSpecial120100%Deals damage two turns after usage.Gear GrindSteelPhysical5085%Strikes the target twice in a row.Giga DrainGrassSpecial75100%Restores HP to the user equal to ½ the damage inflicted.Giga ImpactNormalPhysical15090%The user can't move on the next turn.GlaciateIceSpecial6595%Lowers the target's Speed by one stage.Grass KnotGrassSpecial—100%Deals damage based on the target's weight.Grass PledgeGrassSpecial80100%Deals double damage when used with Fire Pledge or Water Pledge in double or triple battles.Grassy GlideGrassPhysical70100%Increased priority if used on Grassy Terrain.Grav AppleGrassPhysical80100%Lowers the target's Defense by one stage. If Gravity is in effect, its power increases to 120.Gunk ShotPoisonPhysical12080%Has a 30% chance of poisoning the target.GustFlyingSpecial40100%Deals double damage against targets using Fly.Gyro BallSteelPhysical—100%Deals damage based on the user's Speed compared to the target's Speed.Hammer ArmFightingPhysical10090%Lowers the user's Speed by one stage.Head ChargeNormalPhysical120100%User receives ¼ of damage dealt as recoil damage.Head SmashRockPhysical15080%User receives ½ of damage dealt as recoil damage.HeadbuttNormalPhysical70100%Has a 30% chance of causing the target to flinch.Heart StampPsychicPhysical60100%Has a 30% of causing the target to flinch.Heat CrashFirePhysical—100%Inflicts more damage the heavier the user is compared to the target.Heat WaveFireSpecial9590%Has a 10% chance of burning the target.Heavy SlamSteelPhysical—100%Inflicts more damage the heavier the user is compared to the target.HexGhostSpecial65100%Power is doubled if the target is afflicted with a major status condition.High Jump KickFightingPhysical13090%Deals crash damage equal to ½ of the user's HP if the user misses.Hidden PowerNormalSpecial60100%Type and base power based on the user's individual values.High HorsepowerGroundPhysical9595%Hold BackNormalPhysical40100%Will always leave the target with at least one HP.Horn AttackNormalPhysical65100%Horn LeechGrassPhysical75100%Restores HP to the user equal to ½ the damage inflicted.HurricaneFlyingSpecial11070%Has a 30% chance of confusing the target.Hydro CannonWaterSpecial15090%The user can't move on the next turn.Hydro PumpWaterSpecial11080%Hyper BeamNormalSpecial15090%The user can't move on the next turn.Hyper FangNormalPhysical8090%Has a 10% chance of causing the target to flinch.Hyper VoiceNormalSpecial90100%Hyperspace HolePsychicSpecial80—Never misses.Hyperspace FuryDarkPhysical100—Never misses; breaks protection moves; lowers the user's Defense by one stage after usage. Can only be used by Hoopa Unbound.Ice BallIcePhysical3090%Used five turns in a row, with the power doubling after each hit.Ice BeamIceSpecial90100%Has a 10% chance of freezing the target.Ice BurnIceSpecial14090%Has a 30% chance of burning the target; charges on the first turn, attacks on the second.Ice FangIcePhysical6595%Has a 10% chance of freezing or causing the target to flinch.Ice HammerIcePhysical10090%Lowers the user's Speed by one stageIce PunchIcePhysical75100%Has a 10% chance of freezing the target.Ice ShardIcePhysical40100%Has a priority of +1.Icicle CrashIcePhysical8590%Has a 30% chance of causing the target to flinch.Icicle SpearIcePhysical25100%Strikes the target two to five times in a row.Icy WindIceSpecial5595%Lowers the target's Speed by one stage.IncinerateFireSpecial60100%Renders the target's Berry unusable.InfernoFireSpecial10050%Leaves the target with a burn.InfestationBugSpecial20100%Traps the target and inflicts additional damage of ⅛ of the target's max HP for four to five turns.Iron HeadSteelPhysical80100%Has a 30% chance of causing the target to flinch.Iron TailSteelPhysical10075%Has a 30% chance of lowering the target's Defense by one stage.Jaw LockDarkPhysical80100%Prevents the user and the target from switching out. The effect goes away if either of the Pokémon faints or leaves the field.JudgmentNormalSpecial100100%Changes type based on its held Plate.Jump KickFightingPhysical10095%Deals crash damage equal to half the user's HP if the user misses.Karate ChopFightingPhysical50100%Has a high critical hit ratio.Knock OffDarkPhysical65100%Removes the target's held item.Land's WrathGroundPhysical90100%Last ResortNormalPhysical140100%Can only be used after user has used all of its other moves.Lash OutDarkPhysical75100%Power doubles if any of the user's stats were lowered on the turn it is used.Lava PlumeFireSpecial80100%Has a 30% chance of burning the target.LeafageGrassPhysical40100%Leaf BladeGrassPhysical90100%Has a high critical hit ratio.Leaf StormGrassSpecial13090%Lowers the user's Special Attack by two stages after usage.Leaf TornadoGrassSpecial6590%Has a 30% chance of lowering the target's accuracy.Leech LifeBugPhysical20100%Restores HP to the user equal to ½ the damage inflicted.LickGhostPhysical30100%Has a 30% chance of paralyzing the target.Light of RuinFairySpecial14090%Deals ½ of damage dealt as recoil damage.LiquidationWaterPhysical85100%Has a 20% chance of lowering the target's Defense by one stage.Low KickFightingPhysical100%Deals damage based on the target's weight.Low SweepFightingPhysical65100%Lowers the target's speed by one stage.LungeBugPhysical80100%Lowers the target's Attack by one stage.Luster PurgePsychicSpecial70100%Has a 50% chance of lowering the target's Special Defense by one stage.Mach PunchFightingPhysical40100%Has a priority of +1.Magical LeafGrassSpecial60—Never misses.Magma StormFireSpecial10075%Traps the target and causes damage equal to ⅛ of the target's max HP for four to five turns.Magnet BombSteelPhysical60—Never misses.MagnitudeGroundPhysical—100%Deals random damage based on Magnitude's scale.Mega DrainGrassSpecial40100%Restores HP to the user equal to ½ the damage inflicted.Mega KickNormalPhysical12075%Mega PunchNormalPhysical8085%MegahornBugPhysical12085%Metal BurstSteelPhysical—100%Deals back 1.5× damage inflicted if the user gets attacked on the turn used.Metal ClawSteelPhysical5095%Has a 10% chance of raising the user's Attack by one stage.Meteor AssaultFightingPhysical150100%The user can't move on the next turn.Meteor BeamRockSpecial12090%Prepares on the first turn and raises the user's Special Attack by one stage, attacks on the second.Meteor MashSteelPhysical9090%Has a 20% chance of raising the user's Attack by one stage.Mind BlownFireSpecial150100%Deals recoil equal to ½ of the user's HP.Mirror CoatPsychicSpecial—100%Deals back 2× damage inflicted if the user gets attacked by a special attack on the turn used.Mirror ShotSteelSpecial6585%Has a 30% chance of lowering the target's accuracy by one stage.Mist BallPsychicSpecial70100%Has a 50% chance of lowering the target's Special Attack by one stage.Misty ExplosionFairySpecial100100%User faints. Base power is increased by 50% if used on Misty Terrain.MoonblastFairySpecial95100%May lower the target's Special Attack.Moongeist BeamGhostSpecial100100%Ignores all ignorable Abilities.Mud BombGroundSpecial6585%Has a 30% chance of lowering the target's accuracy by one stage.Mud ShotGroundSpecial5595%Lowers the target's Speed by one stage.Mud-SlapGroundSpecial20100%Lowers the target's accuracy by one stage.Muddy WaterWaterSpecial9085%Has a 30% chance of lowering the target's accuracy by one stage.Multi-AttackNormalPhysical120100%The memory held by the user determines this move's type.Mystical FireFireSpecial75100%Lowers the target's Special Attack by one stage.Natural GiftNormalPhysical—100%Power and type depend on thrown held Berry.Nature's MadnessFairySpecial—90%Deals damage equal to half the target's remaining HP; always deals at least 1 HP of damage.Needle ArmGrassPhysical60100%Has a 30% chance of causing the target to flinch.Night DazeDarkSpecial8595%Has a 40% chance of lowering the target's accuracy.Night ShadeGhostSpecial—100%Deals damage equal to the user's current level.Night SlashDarkPhysical70100%Has a high critical hit ratio.NuzzleElectricPhysical20100%Paralyzes the target.Oblivion WingFlyingSpecial80100%Restores HP to the user equal to ¾ of the damage inflicted.OctazookaWaterSpecial6585%Has a 50% chance of lowering the target's accuracy by one stage.Ominous WindGhostSpecial60100%Has a 10% chance of raising all of the user's stats by one stage.Origin PulseWaterSpecial11085%OutrageDragonPhysical120100%Used two to three turns in a row, confusing the user after it stops.OverdriveElectricSpecial80100%OverheatFireSpecial13090%Lowers the user's Special Attack by two stages after usage.Parabolic ChargeElectricSpecial50100%Restores HP to the user equal to ½ of the damage inflicted.Pay DayNormalPhysical40100%Collects extra money after battles.PaybackDarkPhysical50100%Power is doubled if user is hit by foe first.PeckFlyingPhysical40100%Petal BlizzardGrassSpecial90100%Petal DanceGrassSpecial120100%Used two to three turns in a row, confusing the user after it stops.Phantom ForceGhostPhysical90100%Disappears on first turn, attacks on second; breaks protection moves.Photon GeyserPsychicSpecial100100%Deals either Attack or Special Attack depending on which of the user's stats are higher.Pin MissileBugPhysical2595%Strikes the target two to five times in a row.Plasma FistsElectricPhysical100100%For the remainder of the turn, all Normal-type moves become Electric-type.Play RoughFairyPhysical9090%May lower the target's Attack by one stage.PluckFlyingPhysical60100%Eats the target's held Berry.Poison FangPoisonPhysical50100%Has a 50% chance of badly poisoning the target.Poison JabPoisonPhysical80100%Has a 30% chance of poisoning the target.Poison StingPoisonPhysical15100%Has a 30% chance of poisoning the target.Poison TailPoisonPhysical50100%Has a high critical hit ratio and a 10% chance of poisoning the target.Pollen PuffBugSpecial90100%If an ally is targeted, ½ their maximum HP is restored.PoltergeistGhostPhysical11090%Fails if the target has no held item.PoundNormalPhysical40100%Powder SnowIceSpecial40100%Has a 10% chance of freezing the target.Power GemRockSpecial80100%Power-Up PunchFightingPhysical40100%Raises the user's Attack by one stage.Power TripDarkPhysical20100%Power increases whenever user increases its stats.Power WhipGrassPhysical12085%Precipice BladesGroundPhysical12085%PresentNormalPhysical—90%Randomly damages or heals the target.Prismatic LaserPsychicSpecial160100%User recharges on the next turn.PsybeamPsychicSpecial65100%Has a 10% chance of confusing the target.PsychicPsychicSpecial90100%Has a 10% chance of lowering the target's Special Defense by one stage.Psychic FangsPsychicPhysical85100%Destroys Light Screen, Reflect and Aurora Veil.Psycho BoostPsychicSpecial14090%Lowers the user's Special Attack by two stages after usage.Psycho CutPsychicPhysical70100%Has a high critical hit ratio.PsyshockPsychicSpecial80100%Damage calculated using the user's Special Attack and the target's Defense.PsystrikePsychicSpecial100100%Damage calculated using the user's Special Attack and the target's Defense.PsywavePsychicSpecial100%Randomly inflicts between one HP and (user's level ×1.5) HP of damage.PunishmentDarkPhysical—100%Power of this attack rises with the target's stat increases.PursuitDarkPhysical40100%Power doubles if target switches out.Pyro BallFirePhysical12090%Has a 10% chance of burning the target; thaws frozen user.Quick AttackNormalPhysical40100%Has a priority of +1.RageNormalPhysical20100%User's Attack increases by one stage if attacked after using this move.Rapid SpinNormalPhysical20100%Removes user from various annoyances.Razor LeafGrassPhysical5595%Has a high critical hit ratio.Razor ShellWaterPhysical7595%Has a 50% chance of lowering the target's defense.Razor WindNormalSpecial80100%Charges on the first turn, attacks on the second.Relic SongNormalSpecial75100%Has a 10% chance of putting the target to sleep.RetaliateNormalPhysical70100%Power doubles if one of the user's teammates fainted in the previous turn.ReturnNormalPhysical—100%Damage depends on user's friendship level.Revelation DanceNormalSpecial90100%Changes type based on the user's type.RevengeFightingPhysical60100%Power doubles if the user is attacked by the target on the turn it is used.ReversalFightingPhysical—100%Damage is based on the user's current HP; strongest when HP is lowest.Rising VoltageElectricSpecial70100%Power doubles when the target is on Electric Terrain.Roar of TimeDragonSpecial15090%The user can't move on the next turn.Rock BlastRockPhysical2590%Strikes the target two to five times in a row.Rock ClimbNormalPhysical9085%Has a 20% chance of confusing the target.Rock SlideRockPhysical7590%Has a 30% chance of causing the target to flinch.Rock SmashFightingPhysical40100%Has a 50% chance of lowering the target's Defense by one stage.Rock ThrowRockPhysical5090%Rock TombRockPhysical6095%Lowers the target's Speed by one stage.Rock WreckerRockPhysical15090%The user can't move on the next turn.Rolling KickFightingPhysical6085%Has a 30% chance of causing the target to flinch.RolloutRockPhysical3090%Used five turns in a row, with the power doubling after each hit.RoundNormalSpecial60100%Power doubles if used consecutively by an ally.Sacred FireFirePhysical10095%Has a 50% chance of burning the target; thaws frozen user.Sacred SwordFightingPhysical90100%Ignores the target's changes in Defense and evasion.Sand TombGroundPhysical3585%Traps the target and causes damage equal to ⅛ of the target's max HP for four to five turns.ScaldWaterSpecial80100%Has a 30% chance of burning the target; thaws frozen user or target.Scale ShotDragonPhysical2590%Strikes the target two to five times in a row. Lowers the user's Defense, but also raises the user's Speed.Scorching SandsGroundSpecial70100%Has a 30% chance of burning the target; thaws frozen user or target.ScratchNormalPhysical40100%Searing ShotFireSpecial100100%Has a 30% chance of burning the target.Secret PowerNormalPhysical70100%Has a 30% chance of a secondary effect, depending on current battlefield.
May lower the target's Attack, Special Attack, Speed or accuracy one stage, or inflict flinch, paralysis, burn, freeze or sleep on the target.Secret SwordFightingSpecial85100%Damage calculated using the user's Special Attack and the target's Defense.Seed BombGrassPhysical80100%Seed FlareGrassSpecial12085%Has a 40% chance of lowering the target's Special Defense by one stage.Seismic TossFightingPhysical—100%Deals damage equal to the user's current level.Self-DestructNormalPhysical200100%User faints.Shadow BallGhostSpecial80100%Has a 20% chance of lowering the target's Special Defense by one stage.Shadow BoneGhostPhysical85100%Has a 20% chance to lower the target's Defense by one stage.Shadow Blast------Special80100%Has a high critical hit ratio.Shadow Blitz------Physical40100%Shadow Bolt------Special75100%Has a 10% chance of paralyzing the target.Shadow Break------Physical75100%Shadow Chill------Special75100%Has a 10% chance of freezing the target.Shadow ClawGhostPhysical70100%Has a high critical hit ratio.Shadow End------Physical12060%Deals ½ of current HP dealt as recoil damage.Shadow Fire------Special75100%Has a 10% chance of burning the target.Shadow ForceGhostPhysical120100%Disappears on first turn, attacks on second; breaks protection moves.Shadow PunchGhostPhysical60—Never misses.Shadow Rave------Special70100%Shadow Rush------Physical55100%Shadow SneakGhostPhysical40100%Has a priority of +1.Shadow Storm------Special95100%Shadow Wave------Special50100%Shell Side ArmPoisonSpecial90100%Has a 20% chance of poisoning the target. Deals either physical or special damage based on whichever would be higher.Shock WaveElectricSpecial60—Never misses.Signal BeamBugSpecial75100%Has a 10% chance of confusing the target.Silver WindBugSpecial60100%Has a 10% chance of raising all of the user's stats by one stage.Skitter SmackBugPhysical7090%Lowers the target's Special Attack by one stage.Skull BashNormalPhysical130100%Prepares on the first turn and raises the user's Defense by one stage, attacks on the second.Sky AttackFlyingPhysical14090%Prepares on the first turn, attacks on the second.Sky DropFlyingPhysical60100%Both the user and the target are unable to move the first turn, attacks on the second.Sky UppercutFightingPhysical8590%Can hit targets using Fly.SlamNormalPhysical8075%SlashNormalPhysical70100%Has a high critical hit ratio.SludgePoisonSpecial65100%Has a 30% chance of poisoning the target.Sludge BombPoisonSpecial90100%Has a 30% chance of poisoning the target.Sludge WavePoisonSpecial95100%Has a 10% chance of poisoning the target.Smack DownRockPhysical50100%Knocks airborne targets to the ground.Smelling SaltsNormalPhysical70100%If target is paralyzed, power is doubled and target is healed of paralysis.SmogPoisonSpecial3070%Has a 40% chance of poisoning the target.SnarlDarkSpecial5595%Lowers the target's Special Attack by one stage.Snap TrapGrassPhysical35100%Traps the target and causes damage equal to ⅛ of the target's max HP for four to five turns.Snipe ShotWaterSpecial80100%Ignores moves/abilites that draw in moves, like Storm Drain.SnoreNormalSpecial50100%Has a 30% chance of causing the target to flinch; only works if user is asleep.Solar BeamGrassSpecial120100%Charges on the first turn, attacks on the second; no charge during Sunny Day.Sonic BoomNormalSpecial—100%Always deals 20 HP of damage.Spacial RendDragonSpecial10095%Has a high critical hit ratio.SparkElectricPhysical65100%Has a 30% chance of paralyzing the target.Spike CannonNormalPhysical20100%Strikes the target two to five times in a row.Spirit BreakFairyPhysical75100%Lowers the target's Special Attack by one stage.Spit UpNormalSpecial—100%Deals damage based on Stockpiled energy.Steam EruptionWaterSpecial11095%Has a 30% chance of burning the target; thaws frozen user or target.SteamrollerBugPhysical65100%Has a 30% chance of causing the target to flinch; double damage and never misses against Minimized targets.Steel BeamSteelSpecial14095%The user takes damage equal to half of its maximum HP, rounded up.Steel RollerSteelPhysical130100%Removes any active terrain. Fails when there is no terrain.Steel WingSteelPhysical7090%Has a 10% chance of raising the user's Defense by one stage.StompNormalPhysical65100%Has a 30% chance of causing the target to flinch; double damage and never misses against Minimized targets.Stone EdgeRockPhysical10080%Has a high critical hit ratio.Stored PowerPsychicSpecial20100%Power increases whenever user increases its stats.Storm ThrowFightingPhysical60100%Always lands a critical hit.Strange SteamFairySpecial9095%Has a 20% chance of confusing the target.StrengthNormalPhysical80100%StruggleNormalPhysical50100%Deals ¼ of maximum HP dealt as recoil damage; hits Ghost-types.Struggle BugBugSpecial50100%Lowers the target's Special Attack by one stage.SubmissionFightingPhysical8080%Deals ¼ of damage dealt as recoil damage.Sucker PunchDarkPhysical70100%Always goes first, fails if target is not using an attack move.Super FangNormalPhysical—90%Target's remaining HP is halved.SuperpowerFightingPhysical120100%The user's Attack and Defense are decreased by one stage.SurfWaterSpecial90100%Double damage against a target using Dive.Surging StrikesWaterPhysical25100%Strikes the target three times in a row. Each hit always lands a critical hit.SwiftNormalSpecial60—Never misses.SynchronoisePsychicSpecial120100%Only damages Pokémon the same type as the user.TackleNormalPhysical50100%Tail SlapNormalPhysical2585%Strikes the target two to five times in a row.Take DownNormalPhysical9085%Deals ¼ of damage dealt as recoil damage.Techno BlastNormalSpecial120100%Type changes depending on the Drive the user is holding.Terrain PulseNormalSpecial50100%Power doubles and changes type depending on the terrain.Thousand ArrowsGroundPhysical90100%Knocks airborne targets to the ground.Thousand WavesGroundPhysical90100%Prevents targets from switching.ThiefDarkPhysical60100%If user is not holding an item, user steals the target's held item.ThrashNormalPhysical120100%Used two to three turns in a row, confusing the user after it stops.ThunderElectricSpecial11070%Has a 30% chance of paralyzing the target; has 100% accuracy during Rain Dance, 50% accuracy in Sunny Day.Thunder FangElectricPhysical6595%Has a 10% chance of paralyzing or causing the target to flinch.Thunder PunchElectricPhysical75100%Has a 10% chance of paralyzing the target.Thunder ShockElectricSpecial40100%Has a 10% chance of paralyzing the target.ThunderboltElectricSpecial90100%Has a 10% chance of paralyzing the target.Tri AttackNormalSpecial80100%Has a 6.67% chance each to paralyze, freeze, or burn the target.Triple AxelIcePhysical2090%Strikes the target three times in a row; base power doubles with each strike.Triple KickFightingPhysical1090%Strikes the target three times in a row; base power doubles with each strike.Trump CardNormalSpecial——Power depends on remaining PP.TwineedleBugPhysical25100%Strikes the target twice in a row; has a 20% chance of poisoning the target.TwisterDragonSpecial40100%Has a 20% chance of causing the target to flinch.U-turnBugPhysical70100%User switches out after attacking.UproarNormalSpecial90100%Used three turns in a row, preventing all Pokémon from falling asleep for its duration.V-createFirePhysical18095%Lowers the user's Defense, Special Defense, and Speed.Vacuum WaveFightingSpecial40100%Has a priority of +1.VenoshockPoisonSpecial65100%Deals double damage is the target is poisoned.Vine WhipGrassPhysical45100%Vise GripNormalPhysical55100%Vital ThrowFightingPhysical70100%Always strikes last, never misses.Volt SwitchElectricSpecial70100%The user switches out after dealing damage.Volt TackleElectricPhysical120100%User receives ⅓ of damage dealt as recoil damage.Wake-Up SlapFightingPhysical70100%If target is asleep, power is doubled and target is woken up.Water GunWaterSpecial40100%Water PledgeWaterSpecial80100%Strikes the target two to five times in a row.Water PulseWaterSpecial60100%Has a 20% chance of confusing the target.Water ShurikenWaterSpecial15100%Has a priority of +1; strikes the target two to five times in a row.Water SpoutWaterSpecial150100%Damage is based on the user's current HP; strongest when HP is highest.WaterfallWaterPhysical80100%Has a 20% chance of causing the target to flinch.Weather BallNormalSpecial50100%Power doubles and type changes during weather: Fire-type during Sunny Day, Water-type during Rain Dance, Ice-type during Hail, Rock-type during Sandstorm.WhirlpoolWaterSpecial3585%Traps the target and causes damage equal to ⅛ of the target's max HP for four to five turns.Wicked BlowDarkPhysical80100%Always lands a critical hit.Wild ChargeElectricPhysical90100%User receives ¼ of damage dealt as recoil damage.Wing AttackFlyingPhysical60100%Wood HammerGrassPhysical120100%User receives ¼ of damage dealt as recoil damage.WrapNormalPhysical1590%Traps the target and causes damage equal to ⅛ of the target's max HP for four to five turns.Wring OutNormalSpecial—100%Damage depends on the target's current HP; strongest when target's HP is highest.X-ScissorBugPhysical80100%Zap CannonElectricSpecial12050%Paralyzes the target.Zen HeadbuttPsychicPhysical8090%Has a 20% chance of causing the target to flinch.

ncG1vNJzZmiapaGvorzEnaCaZpKquaOtxpqpnZ2eY7umwI6woKShX4G2tMC%2BqJ2YpZ%2BrsrSr06GYrZeUpKylrcyanp4%3D