| This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Missing ORAS, Gen. VII, Gen. IX items at least |
A recurring item is a kind of item in the core series games that respawns in a location after a certain amount of time has passed. Recurring items were introduced in Generation II and have been a feature of all subsequent generations.
Recurring items by generation
Generation II
The first recurring items introduced were Berries and Apricorns in Pokémon Gold and Silver, which replenished themselves on trees after the player had harvested them. New Berries and Apricorns would grow back on their respective trees at midnight each day. In addition, every Monday night a Clefairy event can be triggered in Mt. Moon Square, leaving behind a breakable rock with a Moon Stone hidden underneath.
Generation III
In Pokémon Ruby and Sapphire, Shoal Salts and Shoal Shells, which recur daily in Shoal Cave, were introduced. The concept of Berry trees was also expanded to allow players to grow their own Berries.
Pokémon FireRed and LeafGreen removed Berry trees and instead hid recurring Berries on the ground in Berry Forest. Other hidden items, such as Poké Balls, valuable items, and medicine, also recur in various areas around Kanto. In each area that has recurring items, there are three different item "groups": common (A), uncommon (B), and rare (C). At the beginning of the game, all of these spots are empty; after every 1500 steps the player takes, when they next visit any area with recurring items, the recurring items in every area in the game will be refreshed. This deletes any recurring items that the player has not yet picked up. Then, for each area, the game randomly selects one of the three item groups (each having a different probability). Every item in the chosen group will be spawned in the area; if the chosen group is empty, nothing will spawn.
Generation IV
Diamond, Pearl, and Platinum introduced recurring Honey, in Floaroma Meadow. The Honey regenerates in one of the positions in which it was originally collected by the player, at a rate of two Honey per day. Some of the Star Pieces hidden in Iron Island regenerate daily. These games also featured a daily recurring Reaper Cloth, Rare Bone, or Stardust in Turnback Cave.
Generation V
In Black and White, TinyMushrooms will regrow, though they will remain hidden. Additionally, a Pearl and Stardust may wash up on Route 13 or on the shore of Undella Bay once per day. Outside of Pinwheel Forest, there is a Challenge Rock that invites Fighting-type Pokémon to smash it. Doing so will produce a Star Piece once per day.
In Black 2 and White 2, the recurring items differ slightly, as do the locations. Hidden Grottoes were introduced, which regenerate many types of item as the player increases their step count.
Generation VI
In X and Y, Honey will regenerate in at least four locations periodically: one next to the railroad tracks on Route 18, one in the top-right corner of the fenced-in patch of grass outside Shalour City on Route 12, and two in the Pokémon Village, one in the topmost pavilion and one across the river from it. Pretty Wings will regenerate in at least two places periodically: one in a bush immediately south of the Pokémon Center in Couriway Town and one beneath the tire in the Pokémon Village. Prism Scales will randomly regenerate in the middle square of grass in the waterfall above Couriway Town. An Oval Stone will periodically regenerate in the Unknown Dungeon along the left-middle stalagmite. A Tiny Mushroom will regrow occasionally in the farthest-right mushroom stalk in Laverre City. As in Generation III on Treasure Beach and Generation V along the beaches in Unova, items will randomly wash up on the beaches in Kalos, including along Routes 8 and 9 and in Shalour City. As in previous games, some of these items include many valuable items.
Generation VI also reintroduced the idea of recurring Berries. In these games, a rare Berry drops from its tree approximately once per week for the player to collect. There is one Berry tree found on nearly every Route. The list of Trees is as follows:
Generation VII
| This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Need full list of recurring items |
In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, hidden items have a chance of respawning daily, or, in some cases, several times a day. Some of these hidden items are fixed to be the same item every time, while some spots have randomly selected items upon interaction. Hidden items thus allow players to repeatedly obtain rare items such as Heart Scales, Moon Stones, and even Master Balls.
On Route 17 and Cerulean Cave, items respawn more frequently, and the item found at a spawn location may vary. The item received is not determined until it is picked up, so what the item is can be affected by resetting.
- Route 17: Yellow bushes may contain 1 or 3 Razz Berries, Nanab Berries, or Pinap Berries. At 3 locations, the player will find either 5 Razz Berries or 1 Silver Razz Berry, 5 Nanab Berries or 1 Silver Nanab Berry, and 5 Pinap Berries or 1 Silver Pinap Berry
- Cerulean Cave: Glittering spots on 2F may contain a Poké Ball, a Great Ball, an Ultra Ball, 10 Ultra Balls, a Master Ball, a Golden Razz Berry, a Golden Nanab Berry, or a Golden Pinap Berry. The large central crystal on 2F may contain a Max Revive or any of the three Fossils.
At the Game Corner and in both Underground Paths, items respawn daily, and the item found at a spawn location may vary. The item received is not determined until it is picked up, so what the item is can be affected by resetting.
- Underground Paths: The item spawn locations may contain a Fresh Water, Potion, Super Potion, Hyper Potion, Pearl, Big Pearl, Nugget, Pretty Wing, Lure, Super Lure, Max Lure, Repel, Super Repel, or Max Repel. (Some of these items may be found at only one of the spawn locations).
- Game Corner: The item spawn locations may contain a stat-based Candy, a berry, a PP Up, a PP Max, a Bottle Cap or a Gold Bottle Cap.
Other daily items include:
Walking Pokémon
Some items are found in consistent locations by the player's walking Pokémon. These items may be found at the same spots daily. Whether or not the item is received is not determined until the player interacts with the walking Pokémon, so the presence of the item can be affected by resetting. If multiple items are available at a location, which item is received at that location can also be affected by resetting. At some locations, only walking Pokémon of a specific type will find items.
Berry Plant
| Item | Location | Games | |
|---|---|---|---|
| Razz Berry | Pewter City, Routes 1, 3, 4, 11, 18, 24 | P E | |
| Silver Razz Berry | Routes 11, 18, 24 | P E | |
| Golden Razz Berry | Routes 11, 18, 24 | P E | |
| Nanab Berry | Pewter City, Routes 3, 4, 7, 14, 17 | P E | |
| Silver Nanab Berry | Routes 7, 14, 17 | P E | |
| Golden Nanab Berry | Routes 7, 14, 17 | P E | |
| Pinap Berry | Routes 8, 15, 17 | P E | |
| Silver Pinap Berry | Routes 8, 15, 17 | P E | |
| Golden Pinap Berry | Routes 8, 15, 17 | P E | |
Flower Bed
Water
Rock
Sand
Cold Rock
Glittering Ground
Other
Generation VIII
| This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Need full list of recurring items in non-Wild Area locations |
In the Wild Area in Pokémon Sword and Shield, hidden items will regenerate daily, whether or not they have been obtained by the player. Each spot has one or more possible items that it can yield, with the possible items depending on the spot. Every item that regenerates daily can also rarely regenerate as a Wishing Piece (at approximately a 1% chance) instead of the items in that spot's standard pool.
Recurring gift items
Certain items may be given to the player once per day by non-player characters, often for fulfilling a certain task.
Lottery
Starting in Generation II, the Pokémon Lottery Corner has a chance to reward the player with an item once per day (unlimited times in Gold, Silver, and Crystal). The prize varies on how many digits of a randomly generated number match the ID of any of the player's Pokémon; they are typically rare items, such as PP Ups. Notably, the lottery provides one of the only recurring source of Master Balls in the series if a perfect match is made.
Generation III
In Ruby, Sapphire, and Emerald, various non-player characters in Hoenn will give items, usually Berries, simply when spoken to.
Generation IV
In Platinum Version, there are more non-player characters that require something of the player in order to give an item. Similarly to Ruby, Sapphire, and Emerald, characters in Floaroma Town, Route 208, and Pastoria City give the player a Berry every day when spoken to.
Generation V
There are a range of recurring gift items in all Generation V games.
- Two scientists in the Castelia Sewers will give the player one healing item, randomly selected, per day if spoken to. The female, accessible in all seasons, will give the player either a Potion, Super Potion, or Revive and the male scientist, accessible only in spring and summer, will give the player an Antidote, Full Heal, or Full Restore.
- Once per day the player may volunteer to walk the Socialite's Mienfoo in Humilau City and will be rewarded with a Pearl for their troubles.
- Once per day an Ace Trainer on Route 4 will give the player five or one Swift WingW2 or a Muscle WingB2 for showing himW2/herB2 a Pokémon with the same or a higher AttackW2 or SpeedB2 stat than the number specified.
- Once per day a Worker in Twist Mountain will give the player a random fossil from a game of a previous generation.
- Once per day a Pokémon Breeder on Route 5 will give the player 5 random EV-lowering berries.
- Once per day a businessman in Castelia City's Studio Castelia will give the player a choice of one Cheri, Chesto, Pecha, Rawst, or Aspear Berry if the player shows him a Pokémon of the type he specifies.
- Once per day a Roughneck in Virbank City will give the player a Great Ball in exchange for a Poké Ball.
- Once per day a lady in Shopping Mall Nine on Route 9 will ask the player to buy her a Hyper Potion and provides the money to do so. If the player talks to her again with a Hyper Potion in their bag, she will reward the player with an Energy Root.
Generation VI
In X and Y,
- A woman traveling from Hotel to Hotel will give the player's lead Pokémon an Emotion Ribbon once per day.
- A Maid in the northwest house in Camphrier Town will give the player a Sweet Heart each day.
- In that same house in Camphrier Town, the man will give the player one of the five condition-curing Berries (Cheri, Chesto, Pecha, Rawst, or Aspear) when shown a Pokémon of the requested type.
- In Ambrette Town, a Punk Guy beside the Museum will make a trade with the player of a Poké Ball for a Dive Ball once per day.
- Also in Ambrette Town, a girl in the left-hand house will give the player a Health Wing when shown a Pokémon with the requested Speed value or higher.
- In Coumarine City, Tierno waits on the cliff above the Pokémon Center and will give the player a Heart Scale when shown a Pokémon with either Fiery Dance, Quiver Dance, Lunar Dance, Teeter Dance, Petal Dance, Swords Dance, Feather Dance or Dragon Dance.
- A stand on the seaside part of Coumarine City will have one of the following condition-curing Berries left on it each day: Cheri, Chesto, Pecha, Rawst, or Aspear.
- A girl beside the Café in Laverre City will give the player a Poké Doll once per day if shown a Pokémon 10' tall or taller.
- A young man beside the gate in Laverre City will give the player a Poké Doll once per day if shown a Pokémon 0.8" or smaller.
- A girl in the house southwest of the windmill in Dendemille Town will give the player a Leppa Berry once per day if shown the requested TM.
- A young girl in the Poké Ball Emporium in Lumiose City will give the player either several Heal Balls or one Luxury Ball once per day if her question is answered in the affirmative.
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