From Bulbapedia, the community-driven Pokémon encyclopedia.
Trick Room redirects here. For the Festival Plaza facility, see Festival Plaza → Haunted houses.Trick Room (Japanese: トリックルーム Trick Room) is a non-damaging Psychic-type move introduced in Generation IV.
It is:
Effect
Trick Room reverses the move order within each priority bracket so that Pokémon with a lower Speed stat attack first, while those with a higher Speed stat will attack last. Individual brackets are still maintained; moves in higher priority brackets still work before moves in lower ones regardless of Trick Room. This effect lasts for five turns, and using Trick Room counts as the first turn. Similar to Magic Room and Wonder Room, using Trick Room while it is already in effect will end it immediately.
Effects that alter the order of specific priority brackets override Trick Room. Therefore, Pokémon holding Full Incense or Lagging Tail and Pokémon with Stall will go last in their priority bracket regardless of their Speed stat. Pokémon activating Quick Claw will go first in their priority bracket.
Trick Room has a priority of -7, so will be used after all moves with a normal priority.
From Generation V onwards, due to the way Trick Room affects Speed calculation, Pokémon with 1809 or more Speed will still act before Pokémon slower than 1809, even in Trick Room. Specifically, Pokémon with a Speed stat closest to 1809 without going under go first. This is because, under Trick Room, every Pokemon's Speed is set to (10,000 - (their actual Speed)) modulo 8,192.
If powered up by a Psychium Z into Z-Trick Room, the user's accuracy is raised by one stage.
Description
|
Learnset
By leveling up
By TM
Special move
Generation IV
| # | Pokémon | Types | Egg Groups | Obtained with | ||
|---|---|---|---|---|---|---|
| 0436 | Mineral | Pokéwalker - Winner's Path | ||||
| Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. | ||||||
Generation IX
| # | Pokémon | Types | Egg Groups | Obtained with | ||
|---|---|---|---|---|---|---|
| 0876 | Fairy | 5★ Tera Raid Battles (Error move prior to v2.0.1) | ||||
| Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. | ||||||
In other games
Pokémon Mystery Dungeon series
In the Explorers and Adventure Squad series, Trick Room targets all Pokémon on the floor and randomly increases or decreases their Movement Speed by one stage (even if already at maximum or minimum).
From Pokémon Mystery Dungeon: Gates to Infinity onward, Trick Room reverses any changes to Travel Speed. The Trick Room dungeon status lasts until the player's team progresses to the next floor. It will not affect the permanent Travel Speed boost of opposing Kecleon. Unlike the main series games, using Trick Room again does not end its effect.
Description
|
In the anime
Dusknoir Spritzee | |||
| The user creates a bizarre area in which slower Pokémon get to move first. | |||
| Pokémon | Method | ||
|---|---|---|---|
| User | First Used In | Notes | |
| Dusknoir's eye glows red and a large light blue rectangle with light blue transparent walls and ceiling appears around the battlefield. Then, the light blue glow fades, and the walls and ceiling become invisible. During the battle, while the move is in effect, the slower Pokémon on the field move extremely fast. Every time the opponent sends out a new Pokémon, the light blue transparent walls and ceiling appear again to show that it is still in effect. | |||
| Conway's Dusknoir | Working on a Right Move! | Debut | |
| Spritzee's body glows light blue and a large light blue rectangle with light blue and white transparent walls and ceiling appears around the battlefield. During the battle, while the move is in effect, the faster Pokémon on the field move slower than usual. If the wall takes enough damage, it will shatter. The move will wear off on its own in a certain period of time. | |||
| Valerie's Spritzee | Fairy-Type Trickery! | None | |
In the manga
Pokémon Adventures
Mismagius Room being created | |||
| The user creates a bizarre area in which everyone in the area sees illusions and slower Pokémon get to move first. | |||
| Pokémon | Method | ||
|---|---|---|---|
| User | First Chapter Used In | Notes | |
| Mismagius chants a spell and can cause the opponent to see whatever illusions it wants. If the opponent doesn't like the illusion, then it will develop a headache. If the opponent accepts the illusion, they can get past it easily. Also, during battle, the slowest Pokémon on the field attacks first. Mismagius can also use the attack while inside its Poké Ball. | |||
| Fantina's Mismagius | Mirages of Mismagius I | Debut | |
Pocket Monsters Platinum: Aim to Be Battle King!!
Bronzong | |||
| The user creates a room that causes the slowest Pokémon to go first. | |||
| Pokémon | Method | ||
|---|---|---|---|
| User | First Chapter Used In | Notes | |
| Bronzong creates a room in the battlefield which causes the slowest Pokémon to go first. | |||
| Shin's Bronzong | PBK1 | Debut | |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
In other languages
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